|
This is the most impressive part of the quarry. It is fairly open and dries quickly. The Main Wall is steep and seamed by a fine thin crack at its left end and some vaguer lines further right. A steep shallow corner marks the division of Main Wall from the Aretes Area. The Aretes Area consists of four corners with intervening walls and aretes. The second corner has a large pine tree on a ledge at mid-height, above and to the left of it. The rock on Main Wall is snappy and requires care, but it improves in the Aretes Area.
5. Udder Crack 3m 5a
Climb the thin cracks 2 metres from the left end of the wall, past a niche and up to a heathery finish.
6. Sacred Cow 6m VS *
(4c).
Climb the continuous thin, vertical crack one metre right of Udder Crack.
7. Holy Cow 6m HVS
Start 2 metres right of the continuous finger crack.
(4c).
Climb the scruffy right-slanting groove. Climb the groove and move left up a slanting overlap to a ledge. The wall above is climbed direct, via twin cracks. Very loose.
8. What's Coming Up? 7m HVS
Should be called What's Coming Off? Start one metre right of Holy Cow.
(4c).
Climb directly up a flaky cracked wall until it is possible to step right onto a small ledge. Move right and climb the thin crack which deepens into a groove.
9. Cow Pie 6m VS
(4c).
Climb the undercut shallow corner at the right end of Main Wall.
The crag to the right of Main Wall is a series of corners and aretes.
10. The Arete 5m VS
Start at the foot of the arete, 2 metres right of the corner of Cow Pie.
(4c).
Climb the arete on good holds to an overhang. Above the overhang a slim groove on the right side of the arete is followed to the top.
11. Deadend Groove 6m VS
(4b).
Climb the loose groove one metre right of The Arete.
12. Jughandle 7m VS *
Only one hard move and then only for dwarfs, but it's near the top. Start at a very thin crack in the middle of the fine wall right of The Arete.
(4c).
Climb direct on good holds with an interesting move to reach a jug on the left at the top. Nasty landing!
A large scots pine grows on a ledge at mid-height and impinges on the next two routes.
13. Aunt Aggie 6m HS
(4c).
Climb the groove below and left of the big scots pine. Move left at the tree and climb the cracked wall on the left.
14. Scots Pine 6m MS
(4a).
Climb the next big groove to the pine. Finish up easy rock above.
15. Pine Wall 5m VS *
(5b).
Climb the right wall of the groove rather precariously to gain a high finger crack. Finish up this.
16. Dirty Dave 5m VS *
(5c). Climb the fine arete to the right of Pine Wall. The start involves a leap or a technical layaway move. From the good hold finish up the arete above.
17. Desperate Dan 5m S
Start at the foot of the steep groove just right of Dirty Dave.
(4b).
Climb the steep corner and ledges on the left and finish up a loose groove in the left-hand wall.
18. Tom Thumb 6m HVS *
A good problem. Start as for Desperate Dan.
(5b).
Make a move up the groove and quit it almost immediately to move up and rightwards via a break on the right wall. Move round the rib to the right and follow the line of a thin crack to a good hold on the arete. Finish direct from the good hold.
19. Prunesquallor 5a/b-6a *
This low-level girdle of the Main Wall and Aretes Area provides an interesting excursion. The move around the arete of Dirty Dave is the crux.
A path now leads rightwards through a tangle of gorse and bramble passing under some ribs of poor quality rock with the odd problem. The path soon descends to a fine flat grassy "landing pad" below a steep wall of good rock. This is:
|